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Author Topic: Familab Game Jam!  (Read 1520 times)

Kadajett

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Familab Game Jam!
« on: March 11, 2013, 04:17:15 AM »
I think it would be awesome to hold a game jam at familab. Basically set up a set of parameters and try to bring out a set of artists programmers designers, whatever, and give them a 48 hour time limit to make the coolest game in their language or engine of choice in that time frame. Winning team gets something or another as a prize. And we charge an entry fee to cover costs at the lab. Sorry for no grammar and terrible punctuation, 4 am and typing on an iPhone.

willasaywhat

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Familab Game Jam!
« Reply #1 on: March 11, 2013, 09:05:20 AM »
Talk to tomlong74. I think they did this once. He'd know how to organize. :)

tetsuharu

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Re: Familab Game Jam!
« Reply #2 on: March 11, 2013, 09:39:21 AM »
An old member of ours who had to move out of Florida, SirWolfGang in IRC, let me on about this "Dark Side Game Jam" hosted by NASA

http://www.darksidejam.com/

What I think is really interesting about this jam in particular is that they make a lot of raw assets available

http://www.darksidejam.com/assets/

So not only does it have a theme, it has some source materials!

Kadajett

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Re: Familab Game Jam!
« Reply #3 on: March 11, 2013, 12:47:54 PM »
Or, in the Familab sense, we could make the rule, that open source art has to be used, and if art is created, it goes up for free on opengameart.com. Source goes up on github maybe. I wonder what the prizes could be?

tetsuharu

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Re: Familab Game Jam!
« Reply #4 on: March 11, 2013, 02:29:37 PM »
I've heard of even crazier game jams, some that sound like philosophical tests of the concept itself, 20 minute game jams lol!

I like the idea of having some assets already available for developers, or engines already available for artists, so we can definitely get something out that doesnt look terrible.

I know it's not really in game-jam fashion, but we could teach people to use certain game dev tools / engines, then have an open game jam where people make things primarily with those tools. Unity3d has a free version, there are a bunch of javascript/html5/canvas game engines, there is an engine based on pygame, or we can just use pygame. I'm just saying it would lower the barrier of entry and get more participants if we taught people what to use first :p

Kadajett

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Re: Familab Game Jam!
« Reply #5 on: March 11, 2013, 05:19:19 PM »
Pygame is easy, I would like to still keep code customization available. And easy if possible. Unity scripting is sorta complicated to learn in a short time.

tetsuharu

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Re: Familab Game Jam!
« Reply #6 on: March 11, 2013, 06:23:45 PM »
We can host a class during the week and host the game jam on a weekend.

digitalman2112

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Re: Familab Game Jam!
« Reply #7 on: March 11, 2013, 08:50:23 PM »
I'm learning pygame now, and will put together a "Getting Started with Pygame" based on interest...


tomlong74

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Re: Familab Game Jam!
« Reply #8 on: March 12, 2013, 09:08:37 AM »
I'm actually in the works of doing something kinda big with Unity and the lab.
I'm having lunch with the local rep today. I'll follow up here.

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tetsuharu

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Re: Familab Game Jam!
« Reply #9 on: March 14, 2013, 03:44:13 PM »
I purchased ImpactJS a while ago, I was going to get Construct 2 but it was too expensive.

Turns out Construct now has a free version. We could use this for a game jam, make all the games public and put them on the arcade :D

http://www.scirra.com/store/free-html5-game-engine